Why you need to play CSGO on a 16:9 monitor
16:9 ratio monitors cop a fair bit of criticism from visualphiles, some of it has to do with the panel type, other times it has to do with the manufacturers who produce them. Whatever the reason, of which there are many of varying validity, it’s apparent that a shift in perception is upon us.
120Hz monitors are now embedding themselves into the homes of consumers, pro-sumers and of course pro-gamers. It’s not because we want to play 3D content, it’s because the 2D content we view is viewed twice as fast. For those who are unaware: 120Hz means your display has the potential to push out up to 120 perceivable frames every second. The difference between this and a typical LCD monitor of just a few years ago is quite simply double. 60Hz vs 120Hz translates to 60fps vs 120fps – if your hardware can pump out 120fps in your favourite game, of course.
The thing about 120Hz monitors is that almost all of them are being delivered in 16:9 panels. What real difference does 16:9 vs 16:10 have when computing? If you’re comparising resolutions, 1920×1080 (16:9 “Full HD”) means you’re losing some vertical visibility when compared to a 1920×1200 (16:10) desktop. However, in a game like Counter-Strike: Global Offensive where the vertical FOV (field of vision) is fixed and only the horizontal FOV changes, the result with a 16:10 panel is actually a loss in horizontal visibility.
At 16:9 your horizontal FOV in CSGO is 90 degrees – a FOV many gamers will be familiar with. On a 16:10 monitor your horizontal FOV becomes 84 degrees, seeing less to the left and right than your 16:9 bretheren. Running 4:3, God forbid, your FOV is cut to merely 74 degrees. That’s barely wider than Battlefield 3′s “super zoomed” default FOV of 70.
Numbers, numbers, numbers. What do the differences in these figures actually look like? I think you’ll be surprised. Below is a look at the advantage a 16:9 player gets.